3D Assets by Analie/Twily
 
About me and this place
About me

Hi and welcome, I'm Analie/Twily, you can find a bit more about me on my other website 'twily.info' as well x)

That website is dedicated more toward coding frameworks and dotfile sharing and I been running it since 2013 or so xP

This website i created more recent (end 2023) dedicated to showcase and maybe sell 3d stuff as assets for game makers out there.

I may be partly into game making as well but no released titles, it comes easy to create a lot of differnt things but no particular goal and idea in mind.

I may also use my assets in my game should I come to make one too, but since I may be creating a lot more variety in item types than would fit together in a particular game, figured it could be a good idea to get a library up and out there too x)

My main focus in 3d development is low poly creations for game ready assets in general.
Blender techincal

Textures I mostly generate through blenders noise, some thing I will draw myself if I can. Some of the things may come with pre baked textures, meaning I still leave the procedural in the blend file, either connected or beside the image if I swapped it.

Procedural textures only work within blender, you can bake textures to use within game from there if missing or want different resolutions after.

UVMaps I try to do as little messing with as possible after running blenders Smart UV Mapper for most things. some things may have rotated UV pieces, but more often I create a separate equal procedural material and rotate the vector mapping by 90 and assign the faces to the material.

Baking multiple materials to one texture in blender, place a Image texture in the shader Unconnected and create new, choose resolution, and place the same Image texture in the other material too, make sure they are both selected, then in Cycles go to Bake. (diffuse, no light).
 

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